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Beautiful biomes

In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...

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Understanding weeds: investigation

In this activity you will be looking for weeds in your local park, backyard and surrounds. Build your knowledge and weed investigation skills as you explore your local environment and examine the presence of weeds. Using online resources, field guides and expert local knowledge, you will be looking at and identifying weeds ...

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Creating a yarning circle: yarning circle activities

Yarning circles provide opportunities for all to be heard, for discussions to be had and for understandings to be reached. This learning activity provides activity ideas for use in a yarning circle and will support students to develop a calendar for the yarning circle; be empowered to utilise the space regularly and meaningfully; ...

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Creating a yarning circle: involving First Nations people

This activity is part of a broader activity sequence that has been developed to help you design, build and use a yarning circle in your school or community. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. It will help guide ...

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Multiplication: 2 digit by 2 digit numbers: video and teaching guide

This video explores multiplicative strategies, methods and models to solve a given worded problem. It uses a scenario of a student helping a sibling to explore and discuss methods for solving the problem: ‘How many months has a 25 year old been alive?’ It shows how prior knowledge is required to know what type of calculation ...

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Shapes and objects: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Shapes and objects. Students describe the properties of 2D shapes and use this knowledge to build objects from their nets and, identify objects from their nets.

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Factors, multiples, primes: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Factors and multiples. Students investigate the properties of multiplication as they learn increasingly efficient and sophisticated strategies to solve multiplication problems. They also explore divisibility rules.

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Transformation: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Transformation. Students develop their understanding and skills in transformations including reflections (flips), translations (slides) and rotations (turns). Students investigate reflection symmetry.

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Making history

This resource supports students, individuals and community groups to research, produce and share a short digital history about a person or event.

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Note the music

We can program a computer to play music. Conventionally this is done by hard coding, which is the process of coding all possible expected behaviours. Alternatively, we can train an artificial intelligence (AI) computer about what notes go well with others, so it can play a duet with a human musician. Students can make their ...

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Visual to text coding: Lesson 4

This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.

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Analysis of AI applications, drawing on ethical understandings

This lesson plan explores the ethical aspects of artificial intelligence and the implications on our future lives. This lesson was developed by the Digital Technologies Institute in collaboration with the DT Hub.

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Heads or tails

In this lesson we show how to transition from a visual based programming language to using a text-based programming language using the example of a heads or tails coin toss application.

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Cross age making a robot

This lesson sequence is a cross-age project that can be used for students in year 5/6 in collaboration with students from years 1-2. In this project, students collaborate on a code for an unplugged robot. They design, test and modify the robot and create instruction manuals.

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Makey Makey Orchestra

In this learning sequence students explore an orchestra and use Makey Makey to make a musical instrument for an ensemble.

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Learning to loop

Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.

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Position and location: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Position and location. Students use a grid coordinate system to locate and describe the position of objects, and use relevant positional and directional language to describe position and movement.

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Fractions, decimals and percentages: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Fractions, decimals and percentages. Students recognise that fractions, decimal fractions and percentages are equivalent ways to represent and make sense of quantities. They learn about the different contexts where it makes sense to use one of the constructs to express ...

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Creating your own potato chips: growing

This learning activity will teach children to grow, cook and market their own brand of potato chips. The first step is growing our potatoes! This learning activity is the first part of a sequence of 3 individual learning activities focused on creating your own potato chips. The order of these learning activities are: growing, ...

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Every drop counts, being water wise!

This activity aims to explore water usage and water saving ideas. Every drop counts! OUTCOMES are for children to: understand the importance of water; look at ways to help save water; and undertake a water audit.